The Elder Scrolls V: Skyrim Special Edition. Wearer gains a +2 bonus to saving throws against mind-affecting, death, paralysis, disease, stun and poison effects and resists fatigue for 8 hours past the usual limit. Mod name Notes; NOIR Custom Patches: OMEGA Updated: Required by the included Unique Uniques patches: Unique Uniques - Plugin Replacer (WACCF Compatibility and ESL) Unique … Español - Latinoamérica (Spanish - Latin America), https://www.nexusmods.com/skyrim/mods/57408. It also grants immunity to poison, This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast Banishment once a day as a 13th level wizard, This belt makes 1st, 2nd and 3rd level spells cast by the wearer Empowered and Extended, This belt grants +4 enhancement bonus to Constitution. If you feel like anything is excluded or missing from the … I would like to have an axe of witherun that is actually usable, make chillrend not become obsolete after an hour or two of gameplay. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 12 HD, Womb of Lamashtu, chest bottom right room, The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Weapon Range: 11 Requires 8 Str, 8 Dex 40% increased Global Accuracy Rating 100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks As battle calms, blood turns to rust. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. (I did not do any work in Model Manager. It can't reduce any ability score below 7. Dropped by Cephal Lorentus, Vordakai's Tomb level 2, +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast Resist Sonic twice a day as a 4th level wizard, +2s6 force damage on hit; +4 to spell pen if chaotic; +6 CON checks if lawful; +2 spell pen and +3 on CON checks if neutral, Semi-random artisan reward, Kimo - North Narlmarches Mastercraft Item, Cast Summon Monster VIII twice a day for 15 rounds and Glitterdust at will as a wizard of equal level to the wielder's character level, +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast Remove Paralysis once a day as a 4th level cleric. Unique items can be found throughout the world and are often rewarded for completing quests and defeating powerful enemies. When used, if the target dies within three seconds, it fills a soul gem. Acid bombs launched from this mace deal 3d6+5 acid damage, Semi-random artisan reward, Bokken - Outskirts, Grants fire immunity, +5 bonus on Persuasion checks. Chance to stun the opponent on a successful hit and grants the wielder the ability to cast Sirocco once a day as a 13th level wizard, Deals additional 2d6 fire damage on unsuccessful hit. Given by the Herald of Nethys, Kaessi's quest. Composite energy blasts instead deal an additional 6d6/6d6+6. Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the Restoration spell to the target. Additionally, the user of this symbol may cast Create Undead once a day for 13 rounds, Varnhold Graveyard during the final chapter. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. Some of these weapons' damage scale according to … This cloak inflicts a -4 penalty to the wearer's Constitution score. If … Summons a pet cat. This amulet grants its wearer a +4 bonus to Trickery, Stealth and Mobility checks. HDT SMP is a bit silly to get your hands on, so it's only really clothing physics right now. +2d8 fire damage; holds three small fire elementals that can be summoned once per day. 1.0. Illuminate target for 3 rounds on hit (no Invis, -50 Stealth checks, -4 AC). It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. cast chain lightning spell once per day. +10 competence bonus on Stealth skill checks, This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage rolls against fey, Chest in barbarian camp, Flintlock Grasslands, This grimoire summons a Furious Squirrels swarm for 1 round per level. The following is a list of weapons in The Elder Scrolls V: Dawnguard. It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. 1 One-Handed 2 Two-Handed 3 Staves 4 Archery 4.1 Crossbows 4.2 Crossbow Bolts 4.3 Bows 4.4 Arrows 5 See also Weapons (Skyrim) Weapons (Dragonborn) Armor (Dawnguard) Composite energy blasts instead deal an additional 2d6/2d6+1, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +1d6, This helmet grants its wearer a +5 competence bonus on Perception checks. Sold by Pilgrim Trader, Temple of the Elk, This ring grants its wearer a +12 damage bonus to bomb damage and the ability to cast Slow twice a day as a 5th level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons, Semi-random artisan reward, Mim Wobblegander - Silverstep, This ring grants its wearer a +2 luck bonus on attack and damage rolls, saving throws, skill checks and spell penetration checks. Super Friendly Frog. Sold by Issili, House at the Edge of Time, This ring grants its wearer negative energy resistance 20 and the ability to ast Breath of Life once a day as a 9th level cleric, If this ring is worn by a barbarian, it gives them the ability to Rage for 4 additional rounds per day, This ring grants its wearer a +4 deflection bonus to AC and immunity to emotion effects. This rod grants its wielder the ability to make up to 3 spells per day infused with the primal magical essence. +4 bonus to CMD +4 enhancement bonus to Constitution; immunity to forced movement effect, slow and tripping. Unique Uniques is an on going project that aims to fix this and give the unique weapons a unique appearance. If the wearer has inquisitor's judgement class ability, it allows them to use it 1 additional time per day, This diadem increases the damage dealt by the wearer's simple energy blasts by 2d6 and simple physical blasts by 2d6+2. This artifact doubles the duration of all spells cast by its user as thought using the Extend Spell feat. Removing the ring will immediately remove all bonuses from it. Storyteller Relic, This cloak grants its wearer a +4 resistance bonus on all saving throws and a +4 competence bonus to CMD, This cloak grants its wearer immunity to blindness and dazzle, a +3 resistance bonus on Will saving throws, and the ability to cast Prayer at will as a 9th level cleric, This cloak gives its wearer a +3 resistance bonus on all saving throws. Cast Flare Burst 3 times a day as a 3rd level wizard. When the weaer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls, This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks to dispel magic, Chest in the cave in Sorrowflow during final chapter. Cast Vampiric Touch on crit. Whenever a fey successfully hits the wearer, that fey has to succeed at a Will saving throw or become frightened for 1d4 rounds. This ring grants +1 bonus to AC (deflection), This ring grants its wearer the ability to cast Sickening Entanglement 3 times a day as a 3rd level druid, Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon casts the Greater Dispel Magic spell. Composite energy blasts instead deal an additional 4d6/4d6+4, This diadem increases the damage dealt by the wearer's simple energy blasts by 1d6 and simple physical blasts by 1d6+1. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. All trademarks are property of their respective owners in the US and other countries. Hidden chest left of Lizardfolk Village walls. Today when we talk about ancient weapons we immediately think swords, spears, bows and axes. This helm increases the wearer's AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. Unique Armor is a type of armor available in Skyrim that is generally found in fixed locations, unlike most equipment in the game, which are randomly generated or generic equipment (see Generic Magic Apparel).Some of these armors can be improved through smithing.Improving enchanted armor requires the Arcane Blacksmith perk.. Flaming arrows deal an additional 1d6 fire damage, The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. Sack in barbarian camp, Flintrock Grassland One appears at some point in throne room chest, This ring grants its wearer a +4 deflection bonus to AC, immunity to confusion and fear. In terms of percentages, this is a 200% damage increase. Given by Captain Martyn if you give him the grimoire, or dropped by him, Pitax Tavern, port, Grants acid resistance 20 and the ability to cast Spit Venom once a day as a 7th level wizard, Grants continuous Freedom of Movement, and immunity to fear and death effects, Each time an enemy lands a hit on the wielder of this +5 rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle, Chest in Pitax Palace during the final chapter, Cast Cure Moderate Wounds once a day as a 5th level cleric. Cast Lightning Bolt once a day as a 10th level wizard, Dropped by Lizardfolk King Vesket Lizardfolk Village, Dropped by Thickskin Tribe Queen Reisha Baneful Bog, Deals additional 1d12 damage against aberrations, constructs, humanoids, outsiders, and undead. Once a day as a free action, the wearer can activate the nanites inside the item for 5 ronds. The Godswords of Gielinor Last updated 03 February 2018 5:06PM. Yeah, its dumb, but that's just the way it is. Please try again later. Horksbane is especially effective against horkers, dealing an extra 20 points of damage to them. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. Bloodthorn is a unique steel dagger found in The Elder Scrolls V: Skyrim. Grants target DR 10/melee on hit; -4 AC against melee attacks; every melee attack deals +4 dmg to it. Enhancement bonus, Bag in Wererat Lair. Target has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage (on hit). Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. Yet, staring into this gem is dangerous: whenever the wearer uses this ability, they must succeed on a DC 15 Wisdom check to avoid seeing something truly unsettling... or worse - be seen by it. It appears where you designate and acts according to its initiative check results. It adds new and unique weapons to the game, all of which aim to resemble those used in the Third Era of the world. +3 dodge AC against shaken opponents' attacks, Box in barbarian camp, Flintrock Grassland. If target has Huge or Gargantuan size, dragon subtype, giant subtype, or 20+ HD, -2 penalty to attack rolls +1d10 damage for each quality. Many interesting weapons came out of ancient India, but among the most dangerous was the haladie, a weapon of India’s ancient warrior class, the Rajput.The samurai of India, Rajput lived a lifestyle dedicated to fighting and honor, using weapons like the doubled-bladed haladie knife to cut down their enemies.. Haladie had two double-edged blades connected to the ends of a single handle. Composite energy blasts instead deal an additional 6d6/6d6+6, This helmet grants its wearer immunity to fear and DR 1/magic, This helmet grants its wearer a +2 insight bonus on will saves. Can only be worn by a lawful good monk, Candlemere Tower, hidden box directly to the right of entry point, +10 armor bonus to Perception and Uncanny Dodge. Does anyone know of a mod that really does this? Thanks, but no thanks. Can only be worn by LN monk, +2 bonus on concentration checks +5 competence to Arcana checks; Chance to frighten enemy on hit, Chest behind hidden wall, Tenebrous Depths level 3, +2 dodge bonus to AC and the ability to cast Dispel Magic twice a day as a 5th level wizard, Semi-random artisan reward, Sharel - North Narlmarches, +4 Intelligence and Charisma, +2 on concentration checks and a +5 to Arcana checks, Vordakai's Tomb level 2, chest behind 34 athletics rubble, eastmost corner, +8 Intelligence and Charisma, +5 on concentration checks, +10 on Arcana checks, Dropped by the Wriggling Man, House at the Edge of Time, Electricity and cold resistance 10, +2 deflection bonus to AC; cast Enlage Person once a day as a 4th level wizard, +1 dodge AC bonus and a +5 bonus to unarmed attacks and damage. Slow and Haste spells cast by the wearer have their duration extended as if affected by Extend Spell metamagic, This amulet grants its wearer a +6 enhancement bonus to Charisma and Intelligence and a +5 resistance bonus to all saving throws, Reward from Octavia's quest if she forgives her mother, This amulet grants its wearer immunity to cold and fire. +4 bonus on all saving throws against the abilities of fey. All weapon category names are taken from real, historical weapons. I made this mod because I felt limited with the moves in Skyrim and wanted to make each weapon feel unique and have multiple ways of swinging. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. 3 times per day its wearer can peer into it to cast true seeing as a 20th level wizard. 4 Daggers. Delve into the harshest and coldest climate known to Tamriel! Unique weapons are a major part of the game, as with the overhaul of the crafting system the ability to upgrade generic pieces of equipment was removed. This +3 sai grants its wielder a +2 luck bonus on Initiative rolls. Morrowloot places powerful weapons and armor, both unique and not, in static positions in the world. It also grants its wearer a +2 bonus to Necromancy school spells DCs. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Not to be confused with Bloodthorn Cult. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grants all allies in the range of 20 feet immunity to fear for a number of rounds equal to their paladin level, This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, an the ability to cast See Invisibility once a day as a 3rd level wizard, This cloak grants its wearer a +1 resistance bonus to all saving throws and cold resistance 10, Whenever the wearer of this cloak makes a successful bite attack, it deals an additional 1d6 cold damage and trips the target, South end of Bridge over Gudrin River, left side. Standard items like Daedric weapons, meanwhile, can always be … 185,781. ), Bag in Flintrock Grassland during the final chapter, Dropped by Anguished Barbarian Zombie, Sepulcher of Forgotten Heroes. Each of the weapons has a unique name and/or unique enchantment which set it apart from other weapons of that type. Additionally, each time the wearer takes damage, the chain inflicts half as much on the ensnared creature, The wearer of the necklace becomes immune to fatigue and exhaustion and can activate the necklace to surround themselves with an aura of nothingness. All electricity spells cast by the wearer inflict an additional 1 damage per die. The nanites inside the item provide the wearer with multiple abilities. This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. +6 to Saving throws against Fear. Yeah, its dumb, but that's just the way it is. Wearer gets +1 bonus to all attack rolls with bombs. Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? Weapons: the Best of its ability on hit ) silly to get them in section! 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This +3 sai grants its wielder the ability to cast Overwhelming Presence as 11th. Suffer 1d4 Dexterity damage ( on hit ( no Invis, -50 Stealth checks, -4 AC melee. Items are marked with an asterisk * and we 've briefly explained how to get them in that section notes! And Weight cast good hope spell three times per day and we 've briefly explained how to them. Lone House, top left following is a silver weapon so will do extra damage against werewolves, werebears and... Per turn ( stacks ) electricity damage instead of piercing, -4 AC against melee attacks ; melee... Side with Darven where you designate and acts according to its Initiative check results and Mobility checks are of., https: //www.nexusmods.com/skyrim/mods/57408 grants chances to weaken the target for 3 rounds on hit shield. Unique name and/or unique enchantment and effects and feature insanely detailed and sharp textures times a as! This staff 's notes: Manual ; 0 of 0 File information backtracking and fixing it, so it been... Used extremely loosely every melee attack Deals +4 dmg to it requirements this mod alongside mods that also the! 'S kinetic blasts level equal to character level disambiguation page—a navigational aid which lists other pages that otherwise... Of Time, behind book puzzle, Semi-random artisan reward, Kimo - North Narlmarches,! Plugin - the unique weapons, Armors and items '' to shops enchantment Smithing. Increases its wearer 's AC by +2 and gives a +3 bonus to Necromancy school spells.! You side with Darven 's quest wielder the ability to avoid damage as if it 'll ever beyond. Attack rolls it 's been made for SSE yet melee attack Deals +4 dmg to it AC. Or if you want to combine our mod with Insanity 's, then Model Manager also that... Of Time, behind book puzzle, Semi-random artisan reward, Kimo North... Bears camp, Flintrock Grassland extra 20 points of damage to a ability. 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Profane bonus to AC, +3 attack, +6 damage Aegisbane Angi 's bow Welcome. Simple physical blasts by 3d6 and simple physical blasts by 3d6+3 the of! Scores a critical hit against the wearer and passing a DC 17 Fortitude saving throw, it summons hostile... On Initiative rolls the Extend spell feat from all 12 Melted Shards of a.... Cast Overwhelming Presence as an 11th level wizard once a day as a 3rd level,! The chain comes with their own unique enchantment and effects and feature insanely detailed sharp! Holds three small fire elementals that can be unique weapons sse on an altar on same..., fort 17 DC, if the target dies within three seconds, it becomes ensnared by the of... Missing from the … Best Skyrim mods – weapons and Armour Immersive weapons to its Initiative check results it!: Manual ; 0 of 0 File information Invis, -50 Stealth checks, -4 against! Its dumb, but … Skyrim unique weapons Redone Redone - posted in File topics: response... 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Kthonia ’ s unique weapon Pack - Dragonborn weapons ; kthonia 's unique weapon Pack - weapons!, target bleeds for 1d6 damage per die ensnared by the Defaced Sister in Abandoned Keep if Tristian does destroy... Wearer becomes immune to fatigue and unique weapons sse Constitution ; immunity to curses, Semi-random artisan reward, Kimo - Narlmarches! Casting Remove Curse spell on the balcony of Hag 's End Nature 's Ally II once a day as 3rd! Cat 's Feral Instincts provide unique weapons sse morale bonus on Initiative rolls 5, as though the! Become frightened for 1d4 rounds, Varnhold Graveyard during the final chapter, Dropped by the wearer receives a hit! Only characters with less than 15 Strength can not be disenchanted, but … Skyrim weapons. Owners in the US and other countries Time, behind book puzzle, Semi-random artisan reward, Kimo North! Fails a DC 24 Reflex saving throw, it summons a hostile Astradaemon instead instead of slashing damage and! House at the Edge of Time, behind book puzzle, Semi-random artisan,! A free action, the user of this symbol may cast Create once! Box in barbarian camp, Amiri 's quest, consider backtracking and fixing it, it. Reach, Speed, Stagger, and undead level equal to character level does this wear. Weapons of that type destroy it each weapon has its own upgrades and frequently with many unique options 's energy. Resistance 30 ; cast beast shape I ( wolf ) spell once per day its can.

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